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Telegram clicker game Catizen reaches 800K paying users in first 6 months

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“Catizen,” a popular clicker game integrated with Telegram, has achieved a significant milestone by reaching 800,000 paying users within its first six months of launch. The game’s rapid growth highlights the increasing popularity of interactive experiences on messaging platforms.

Launched in March 2024, Catizen has quickly captivated players with its engaging gameplay and seamless integration into Telegram’s ecosystem. The game combines elements of idle clicker mechanics with a social interaction component, allowing players to build and manage virtual cat empires while interacting with friends and other users within Telegram.

According to recent reports, Catizen’s user base has expanded rapidly, with more than 800,000 players opting to make in-game purchases. The game’s success is attributed to its unique blend of interactive gameplay and social connectivity, leveraging Telegram’s extensive user base and real-time messaging features.

Catizen’s developers, who operate under the studio name Cativerse, expressed enthusiasm about the game’s performance. “Reaching 800,000 paying users in such a short time is a testament to the game’s appeal and the potential for interactive gaming experiences on messaging platforms. We are thrilled with the response from our community and are committed to continuing to enhance the game with new features and content,” said a spokesperson for Cativerse.

The game’s monetization strategy, which includes in-app purchases for premium features, cosmetic items, and virtual currency, has proven successful in attracting a dedicated paying audience. This early success positions Catizen as a significant player in the emerging market of mobile and social platform-based games.

Industry analysts suggest that Catizen’s achievement underscores a growing trend of integrating gaming experiences into popular messaging apps. As platforms like Telegram continue to expand their functionality beyond traditional messaging, opportunities for innovative gaming experiences and other interactive applications are likely to increase.

Catizen’s next update is anticipated to bring new content and features, aimed at retaining the current user base and attracting new players. The developers are also exploring potential partnerships and expansions to further capitalize on the game’s momentum.

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7-Eleven South Korea to accept CBDC payments in national pilot program

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7-Eleven is set to participate in the testing phase of a central bank digital currency (CBDC) initiative, running from April to June. The retail giant’s involvement highlights the growing push for digital currency integration in everyday transactions.

The pilot program will assess the feasibility of CBDC payments at 7-Eleven stores, allowing customers to make purchases using the digital currency. The initiative is part of a broader effort to explore the real-world application of CBDCs in retail environments, potentially shaping future payment systems.

As central banks worldwide accelerate their digital currency research, private sector collaboration is seen as crucial for widespread adoption. If successful, 7-Eleven’s participation could pave the way for broader CBDC usage across retail and commercial sectors.

The outcome of the testing phase will provide valuable insights into consumer adoption, transaction efficiency, and potential regulatory considerations, influencing how CBDCs are integrated into mainstream financial systems.

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SEC and Gemini ask to pause lawsuit to explore ‘potential resolution’

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The U.S. Securities and Exchange Commission (SEC) and crypto exchange Gemini have agreed to pause legal proceedings as both sides explore a potential resolution to their ongoing lawsuit. The move signals a possible settlement in the high-profile case, which centers around Gemini’s now-defunct Earn program.

The SEC initially sued Gemini, alleging that the Earn program—designed to offer users yield on crypto deposits—operated as an unregistered securities offering. Gemini has pushed back against the claims, arguing that its operations complied with regulatory standards.

By pausing litigation, both parties may be looking for a compromise that could set a precedent for crypto lending products in the U.S. A settlement could also provide regulatory clarity for similar platforms navigating SEC scrutiny.

While the outcome remains uncertain, the crypto industry is closely watching the case, as its resolution could impact future enforcement actions and the broader regulatory approach toward digital asset lending services.

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GameStop finishes $1.5B raise to add Bitcoin to its balance sheet

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GameStop has successfully completed a debt offering, raising capital that may be used to acquire Bitcoin, signaling the company’s deeper foray into digital assets. The move aligns with its broader strategy to diversify beyond traditional retail operations and into emerging financial technologies.

While GameStop has not confirmed the exact allocation of the funds, market speculation suggests that a portion could be used to buy Bitcoin, following in the footsteps of companies like MicroStrategy. The potential investment would reinforce GameStop’s ongoing pivot toward blockchain and digital assets, an effort that began with its NFT marketplace and crypto-related initiatives.

Analysts see this development as part of a growing trend of corporations exploring Bitcoin as a reserve asset amid concerns over inflation and monetary policy. If GameStop proceeds with the acquisition, it could further validate Bitcoin’s role as a strategic investment for publicly traded companies.

The company’s board will ultimately decide how the newly raised capital is deployed. Investors and the broader crypto market are watching closely for any official announcements regarding GameStop’s Bitcoin strategy.

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